Abstract: We have recently seen some progress in the current field of human-human interaction generation. However, directly generating complex two-person interactive motions remains a significant ...
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研究背景与动机 领域现状:文本驱动的双人 3D 交互运动生成是虚拟现实、游戏开发等领域的核心任务。 现有方法(InterGen、InterMask、TIMotion)已取得一定进展,但在保持个体特征和语义对齐方面仍有明显不足。